By:
CogniToy
Life used to be boring on Europa, one of Jupiter's many moons. The scientists aboard the research facility Asylum were once relegated to a daily chore of sample collection and data processing. Extracurricular activities came in the form of low-G weight lifting, stargazing, eating and sleeping. Out of sheer desperation to quell their boredom, a group of scientists began tinkering with scaled down versions of the rovers used to explore Europa's surface. The mini rovers were used to race against each other in order to pass the time. As more and more scientists aboard the facility caught "rover fever", different activities were devised. The rovers were used to not only race against each other, but to explore, challenge the mind and simply do battle with one another as well. Rovers were tweaked, enhancements were added, designs were changed, and thus was born the MindRover circuit. Yes, life used to be boring on Europa.
CogniToy's MindRover will be much more than a standard 3D racing game. While the game does have aspects that will certainly appeal to the racing crowd, MindRover will entice gamers to "think more and twitch less". Players will be able to explore Asylum in a rover of their own design. This is where the game will truly shine. MindRover is a completely open-ended game; Players will be able to go beyond simply assigning classic attributes such as weaponry, weight and speed to each rover. CogniToy will offer gamers the chance to "wire" each rover. Through the use of a visual programming interface, players will be able to determine how each rover interacts with other rovers and with the environment around it. CogniToy calls this their Intelligent Control Environment, or ICE, and it's the basis for the entire game. Players who choose to do so can go into the code and modify it to fit their specific needs.