By:
Eyst Pty Ltd.
Even though the games industry at large has adopted 3D acceleration as a standard, one genre has yet to do so- the real-time strategy genre. Only now does it seem as though is the RTS genre starting to use 3D acceleration as a standard. And Eyst Pty Ltd are just one of many developers currently using a 3D engine for their real-time strategy game called WarTorn. So is the isometric view going view going out of fashion in RTS games then? Eyst Pty Ltd certainly think so. The propriety 3D engine they are using for WarTorn is called ETTE (Eyst's Threedee Tactics Engine). It was developed from the ground up some two years ago to support features such as 'line of sight' and currently supports all 3D cards that are compliant with the Direct 3D API.
Set in the future (when is it not?), the basic premise for WarTorn, is a world-wide tournament based warfare. Why? Well because the Earth's spectator sports have become a tad too boring. Thus, some countries populations are looking for a bit of national pride. And of course this makes for a perfect setting for another real-time strategy game right? With over 32 sides (countries) to choose from, you'll also have a wide range of units to choose from. Each will behave differently according to the country chosen and with over a thousand units promised (due to the various permutations) Eyst's Ben Moss stated,
"WarTorn will have one of the most complete feature sets yet seen in an RTS. The configurability and scalability of WarTorn is simply unmatched."