Usually, id makes the game, and third parties make the add-on packs. This time, id Software will develop this official expansion pack for Quake III: Arena. As add-ons go, it sounds like a standard, but solid, offering of new levels, multiplayer variations, skins, weapons, and power-ups, all with an emphasis on team play.
A new multiplayer game called Harvester will add to the existing deathmatch and capture-the-flag competitions, by generating a skull on the map for each fragged player. Winning the game requires a focus on both collecting skulls and storming the enemy fort.
Perhaps taking a page from the specialties in games like Team Fortress, Team Arena’s power-ups will bestow skills and roles upon a player, such as “Scout” (extra speed). Even power-up longevity will be tied to teamwork. A team power-up will last until a player’s character dies, when it will materialize for a teammate to pick up. No Quake pack would be complete without new weapons, and id promises the nail gun will return in a brutal variant, along with a nasty proximity mine launcher.
Developed By: id Software
Published By: Activision
Genre: Action
Web Site: Activision: Quake 3
E.T.A: 2000
By
Bernard Dy
