By:
Psygnosis
We've said it before and we'll say it again: There's nothing more frustrating than seeing a potentially great game ruined by a few features that are either rushed, poorly implemented or simply non-existent. Such is the case with Psygnosis' Global Domination, a title that could have been a perfect blend of arcade action and real-time strategy had its developers and publishers spent a little more time cleaning around the edges. Instead, Global Domination's confusing interface and complete lack of documentation guarantees it a quick trip to the "bargain bins" of Wal-marts nationwide.
Global Domination takes place in 2015 and finds the player in a world ravaged by war, nuclear proliferation and political struggles. The balance of power has long deteriorated and given way to a planet filled with nuclear capable states. Countries look out only for themselves and are quick to ally with the strongest neighboring entity. The theory of nuclear deterrence has been proven wrong, as countries liberally press the 'ol red button on a daily basis to enforce their agendas.
You play the role of Phoenix, a newly trained recruit who's been placed in the middle of the Universal Tactical Response Agency, or ULTRA, on the first day of his job. Your "job" is to maintain world order by quelling various global hotspots. At your disposal are both offensive and defensive nuclear missiles as well as an array of secondary vehicles including ICBM equipped submarines, cruisers, jet fighters and long range bombers. With this arsenal in hand you're able to strike any base, country or vehicle on the planet. It all sounds like the definitive real-time strategy right? After all, who hasn't dreamt about wielding an iron glove with a global reach? Unfortunately, fans waiting on the ultimate large scale RTS will have to wait a little longer.