[an error occurred while processing this directive]



 Home

News

Reviews

Previews

1st Glimpse

Articles

Consoles

Hardware

Shopping

Forums

Sharky Extreme




Sharky Games :



[an error occurred while processing this directive]

Regular Sections

- Buyer's Guide
- Beatdown Column
- Weekly CPU Prices
- Site Info
- Links
- About Us

"BAM! BAM! BAM! BAM!"
"That's MISTER Taurus!"
"BAM! BAM! BAM!"

Yes, you are Mister Taurus, also known as Stampede, a Miami Vice suit-wearing poetic brother that drives a fully armed Fiarello. Your job, at least for now, is to find your old friend, Groove Champion, even if it means reducing a gang of punks to blood and oil spots on the highway. The year is 1982. The place is national interstate system. The developer is Activision. The game is Interstate '82. And, of course, the music is Devo.

Interstate '82 is a 3D driving shooter that takes place in a world that's a bizarre mix of Mad Max, Magnum P.I., Auto Duel and jive turkeys. The cars range from the burnished steel De Lorean wannabe named the De Landau, known for its toughness, to the massive Moth Dudehauler, a bus made for such wonderful tasks as carrying convicts and smashing through roadblocks. Once you have the car of your dreams, you get to modify it with all the weaponry you see fit (and can afford) between levels, which brought us tons of joy. We particularly liked the dual light and dual heavy forward machine gun setup that let us chew through armor with ease. All in all, the world and plot of Interstate '82 are engrossing, hilarious, appalling and wonderful. Dig? We do.

The game play of Interstate '82 involves two main things, driving and killing. Every once in awhile you get to walk and kill, but that's a rarity. On some levels you just drive, but those levels aren't nearly as much fun as the ones where you get to kill too. Fortunately the driving-only levels are few and far between. Most levels are well designed, with interesting places for combat to take place, like Uranium mines and shopping malls. Often times a level will seem impossible until you actually think about it. You can't always go in guns blazing when you're massively outnumbered. Having to think in a game is usually a good thing. However, because the game always involves driving and killing, things can get dull after a while. And since the enemy AI is not exactly brilliant, whenever anything is challenging, its more due to level design than the AI that gets stuck running into walls. Overall, the levels are well designed and varied but the game play could use a lot more depth. A lot of people will be disappointed, but a lot of others will have a grand old time.







Copyright © 1999, 2000 internet.com Corporation. All Rights Reserved. About internet.com Corp. | Press Releases | Privacy Policy | Career Opportunities